TreasureBoxCrackedL_Mat_v_x
===========================
  Textures:

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 102, 102, 102, 255
    - 102, 102, 102, 255

  Color Registers:
    - 50, 50, 50, 118

  Steps:
    1: RGB = (vertex RGB), then add (50, 50, 50)
         A = (vertex A), then add 118



TreasureBoxCrackedMt_Mat_v
==========================
  Textures:
    - TreasureBoxCracked
    - TreasureBox_Env
        Offset: 0.5299999713897705, 0.8199999928474426
        Scale: 1.100000023841858, 1.100000023841858

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -8, -6, -2, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-8, -6, -2)
         A = (lerp from 255 to 32 using (vertex A)), then add -60
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxCracked_Mat_v
========================
  Textures:
    - TreasureBoxCracked

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -2, 3, 9, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-2, 3, 9)
         A = (lerp from 255 to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



TreasureBoxCrackedMt_Mat_v(2)
=============================
  Textures:
    - TreasureBoxCracked
    - TreasureBox_Env
        Offset: 0.0390625, 0.0390625
        Scale: 1.3232421875, 0.166015625

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -13, -13, -10, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxCrackedMt_Mat_v(3)
=============================
  Textures:
    - TreasureBoxCracked
    - TreasureBox_Env
        Offset: 0.0390625, 0.0390625
        Scale: 1.3232421875, 0.166015625

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -13, -13, -10, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxCrackedMt_Mat_v(4)
=============================
  Textures:
    - TreasureBoxCracked
    - TreasureBox_Env
        Offset: 0.5, 1
        Scale: 1.100000023841858, 1.100000023841858

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -8, -6, -2, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-8, -6, -2)
         A = (lerp from 255 to 32 using (vertex A)), then add -60
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxCracked_Mat_v(2)
===========================
  Textures:
    - TreasureBoxCracked

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -2, 5, 9, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-2, 5, 9)
         A = (lerp from 255 to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
